robin_d_laws - of "Robin's Laws for Good Gamemastering" - has a LJ, if you didn't know. (So does game writer/designer Kenneth Hite, as
princeofcairo, and I recommend his writing, too.) Anyway, Robin has a
post up today pondering risk aversion and risk seeking, and how they relate to tactical vs. narrative games. Like his Laws, it's stuff you probably already knew in your gut but might not have articulated in your head.
As someone who
in theory likes a narrative style of GMing/playing but
in practice can't shake the desire to come up with Cunning Plans, I found it interesting.