Good for the ego
Feb. 5th, 2007 03:32 pmI used to write, almost every day, from 1999 til last year, for online games that I either played in or ran. The first one I ran... well, I cringe a bit when I reread the logs.
But when you do something every day and pay attention to how you're doing it, you can get better.
I checked in on my last game today. Not only can I reread my old passages without wincing, the statistics page indicates that, in the past month, there have been 45+ page views on the same day, for three different days.
45 page views are about how many you would need to read everything on the game's website. Random people are finding my website and reading all of it.
Notably, I don't get that response to the "Red Ribbons" tabletop game log. Those were abbreviated summaries of a game, meant to record who, what, when, where and why. There's much more telling than showing, and the page statistics show that interested visitors typically read a page or three and then get bored. I don't blame them - they weren't written to be great fiction. They were written as an aid for the GM and the players.
The online games were halfway between a game and an exercise in collaborative fiction. So, while I'm patting myself on the back, back-pats should be extended to my players/co-authors as well!
But when you do something every day and pay attention to how you're doing it, you can get better.
I checked in on my last game today. Not only can I reread my old passages without wincing, the statistics page indicates that, in the past month, there have been 45+ page views on the same day, for three different days.
45 page views are about how many you would need to read everything on the game's website. Random people are finding my website and reading all of it.
Notably, I don't get that response to the "Red Ribbons" tabletop game log. Those were abbreviated summaries of a game, meant to record who, what, when, where and why. There's much more telling than showing, and the page statistics show that interested visitors typically read a page or three and then get bored. I don't blame them - they weren't written to be great fiction. They were written as an aid for the GM and the players.
The online games were halfway between a game and an exercise in collaborative fiction. So, while I'm patting myself on the back, back-pats should be extended to my players/co-authors as well!