Jun. 7th, 2006

telerib: (Default)
Without your players, your game is a very exciting, breathtaking, one-man storytelling hour. The players provide the interactions that make the hobby what it is. They also thoughtfully provide the interactions that drive you mad.

Gamers are people, too. )

I'm going to gloss over Abilities, since I don't remember anymore how they're different at all from Skills. (Maybe they're like Advantages in-game?...) We'll hit goal-setting next, and then I'll take a stab at [livejournal.com profile] m_streight's original question: How do I get my players to role-play more?

August 2014

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